![]() ![]() There was also a mention in the comments of voice quality comparisons between Ventrilo and Team Speak, the two big dogs at the time. Skype was already four years old by then, but had added 5 person conferencing with the need of a server, so it was the voice platform of choice for the instance group back in the day. It was also the dawn of the game integrated voice using Vivox, so game integration was not that widely available ( EVE Online, LOTRO, and DDO had it by then, but SOE games and WoW were a ways off still) which probably hurt its responses. Ventrilo (which I typo’d on in the poll, which is totally on brand for me) was the top dog back in 2007, though it was early in the history of the blog so the pool of results wasn’t very big. So I have seen things evolve from there to using the phone system at the office for comms (back when IT would allow such things on the corporate network) to early voice software like Roger Wilco, to the hosted comms era when any decent guild or clan rented a TeamSpeak or Ventrilo server, to the time of Skype and game integrated voice, through to today.īack in 2007 I put up a poll that had the following results: When I was playing Stellar Emperor back in 1986, I could be on the one phone line logged in or talking to somebody, but not both at once. ![]() I am always interested in voice, first because I work in a related industry and there is overlap in tech and people and second because my online gaming history extends back to a point where voice was not an option. It was time in 2007 and again in 2012 and I think it is time again now. ![]() And with that I wondered if it was time for another post about. Every once in a while the topic of voice chat with games comes up. ![]()
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